Game Development Mastery: Craft Your First Game with Unity & C# - The 2048 Game
Deciphering Game Mechanics: A Comprehensive Guide to Recreating the Sensational 2048 Game & Mastering Unity and C# Principles.
Delve into the realms of game development by constructing your very own rendition of the captivating 2048 game! This course is designed as an intricate guide to introduce you to the multifaceted world of Unity3D game engine and C# programming. Discover the art of scripting and embark on a journey to enable pivotal functions such as score tracking and data storing. By the culmination of this course, not only will you possess a refined and functional product but also a robust set of skills transferable to any prospective programming endeavors.
Immerse yourself in 5 comprehensive hours of engaging content, learning to:
Lecture 1: Overview of the Course
Lecture 2: Course Prelude
Lecture 3: Essential Resources for 2048 Development (Downloadable)
Lecture 4: Introduction to Interface Design
Lecture 5: Initiating New Project & Importing Essential Assets
Lecture 6: Comprehensive Guide to Unity User Interface (UI)
Lecture 7: Understanding Parenting & Sorting Order in Unity UI
Lecture 8: Constructing the Game Interface (Part One)
Lecture 9: Constructing the Game Interface (Part Two)
Lecture 10: Integrating RichText for Custom Text Styling
Lecture 11: Mastering UI Anchoring in Unity
Lecture 12: Configuring a Tile Grid on the Game Field
Lecture 13: Rendering the Grid Resolution Independent
Lecture 14: Numerical Integration on Game Field Tiles
Lecture 15: Introduction to Core Game Mechanics
Lecture 16: Understanding Keyboard Input Mechanisms
Lecture 17: Managing Color Info for Diverse Tiles
Lecture 18: Development of a Tile Script
Lecture 19: Initializing a Clear Field at Game Commencement
Lecture 20: Managing Tile Information in the Game Manager
Lecture 21: Mechanism for Random Tile Generation
Lecture 22: Deliberation on Main Game Mechanics
Lecture 23: Formulation of Row and Column Lists
Lecture 24: Developing Methods for Tile Shifting
Lecture 25: Orchestrating Tile Movement on the Game Field
Lecture 26: Execution of Tile Merging
Lecture 27: Debugging and Automatized Tile Generation
Lecture 28: Integration of a New Game Button
Lecture 29: Implementation of Score Tracking using PlayerPrefs
Lecture 30: Construction of Game Over Panel
Lecture 31: Setup of Game Over Panel
Lecture 32: Presentation of Game Over Notification
Lecture 33: Implementation of Victory Notification
Lecture 34: Introduction to Advanced Functionalities
Lecture 35: Integration of Rounded Corners and PlayerPrefs Reset
Lecture 36: Introduction to Coroutines
Lecture 37: Insight into Delays
Lecture 38: Review of Delays Code
Lecture 39: Generation of Tile Animations
Lecture 40: Code Integration for Animation and Testing
Lecture 41: Review and Debugging of Touch Input Code
Lecture 42: Final Thoughts and Outro
Bonus Lecture: Web-Based 2048 Game Development Practice
The course is designed for you to start immediately and offers the flexibility of self-paced learning, allowing you to complete it as per your convenience.
You will be granted lifetime access to the course, allowing you to refer back to the materials at any point, across any and all devices you own.
No prior experience with Unity or C# is required. This course is structured to guide beginners while also offering valuable insights to intermediate learners.
Absolutely! Our platform is optimized for various devices, allowing you to learn on-the-go.
Absolutely! This course is hands-on, and by the end, you'll have a polished version of the 2048 game. Along the way, there are practical assignments and challenges to enhance your learning.